Tuesday, November 28, 2006

 

[Guild Wars Article] State of the Game—November 27, 2006

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Build Tips

Because Hero Battles confer no titles as of yet (though they do offer Balthazar faction), they aren't being played as much as the other forms of PvP offered in Guild Wars. Therefore, there is no true metagame in HvH yet. In my personal experience, the most successful builds consist of one healer and three damage characters. Sometimes one of the damage characters is part defensive.

One thing that can be said is that it's probably not advisable to use a completely defensive character build yourself, unless you have superb compass awareness. If you are constantly focused on healing your team, chances are you'll miss one of the enemies sneaking off to cap your shrines in the middle of a long battle.

Something that I've found very useful is to make at least one of your damage characters self-sufficient enough to fight one-on-one, and to give it a speed boosting skill. When there is a stalemate at the Morale Shrine, send this character off to capture any shrines your opponent might control. Similarly, if your foe tries to do the same, send the self-sufficient character off to stop him rather than sending your whole team and losing control of whatever shrine you are camping.

Because they use artificial intelligence, Heroes use certain skills better than others. Chief among these are interruption skills. Heroes seem to have perfect reaction speed, and will seldom miss with an interrupt. If you bring more than one Hero with interrupts, you can set them on different enemy targets to make sure they don't overlap.

To be continued...

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