Tuesday, November 28, 2006

 

[Guild Wars Article] State of the Game—November 27, 2006

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Hero Battles

By Adam Sunstrom

You'll find the Hero Battles arena on the right side of your map after you create a PvP character, or if you travel with a roleplaying character to the Great Temple of Balthazar. What it offers is a pick-up-and-play form of PvP for Guild Wars, without as much reliance on luck as Random Arena.

Note: to unlock Hero Battles you need to speak with a Priest of Balthazar and unlock three Heroes. Once you've selected three Heroes, use map travel to get to Hero Battles.


Universal Effects

These effects are present in all of the Hero Battle maps implemented in the game so far.

Resurrection: In each player's starting position, there is a Resurrection Shrine, which will periodically resurrect dead members of your party.

Base Protection: When in range of your own Resurrection Shrine, members of your party deal 50% more damage and take 50% less.

To The Pain: When within capture range of the Morale Shrine, all creatures have -10% Health and deal +10% more damage.

Morale points: The morale in Hero Battles is not to be confused with the morale that exists in GvG. In GvG, morale increases your Health and Energy like an inversed death penalty, whereas in HvH it is counted in points. You get one point for each time an enemy Hero or player dies. You can also get them from the Morale Shrine. The first player to reach 20 points wins the Hero Battle.

Morale Shrine: Each map has a Morale Shrine, usually placed near the center. While your team is in control of this Shrine, you gain one point every 30 seconds.

To be continued...

Read the original article here


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