Tuesday, November 28, 2006

 

[Guild Wars Article] State of the Game—November 27, 2006

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Maps

Following is a description of the maps currently available for Hero Battles, and the shrines you can capture on each.

Desert Sands
This fairly compact map has the Morale Shrine in the south and the other shrines in sort of a line in the north. Bridges connect the Warsong's Shrine to the other ones. An Energy Shrine is located in the east, and there is a Battle Cry Shrine to the west.

* Warsong's Shrine: The owner of this shrine gets a powerful Warsong Mercenary as an ally to his team. The mercenary is a level 24 Paragon, and uses Leader's Comfort and Blazing spear.
* Energy Shrine: All skills cast by members of your party cost 20% less to use.
* Battle Cry Shrine: Members of your party move 25% faster, attack 15% faster, and their skills recharge 15% quicker.

The Crossing
This map is oblong, with all four shrines lined up but separated by high ground. Bridges from each player's base connect to the Cultist's Shrine, which is located on high ground near the center of the map.

* Cultist's Shrine: A Cultist Mercenary aids the owner of this shrine. He is a level 24 Necromancer who casts Parasitic Bond and Life Siphon.
* Mending Shrine: Near the Morale Shrine in the western part of the map, the Mending Shrine offers +3 Health regeneration for your party members.
* Battle Cry Shrine: Located in the far east of the map, owning this powerful shrine makes your party move 25% faster, attack 15% faster, and recharge skills 15% quicker.

The Beachhead
The Morale Shrine is located in the middle of this beach map, with a Mystic's Shrine to the west of it and two Health Shrines to the east.

* Mystic's Shrine: Summons a Mystic Mercenary to help you. She is a level 24 Dervish, who uses no skills.
* Health Shrine: Capturing one these will give all of your party members an additional 120 health.

Bombardment
The most unique map by far, Bombardment sports a powerful Siege Cannon Shrine far in the east, which deals 100 armor-ignoring damage to all foes of its owner in an area around the Morale Shrine, which is in the center of the map.

* Siege Cannon Shrine: Intermittently fires at the Morale Shrine, dealing damage only to the opposing team of its owner. When not controlled by any player, it doesn't fire.
* Health Shrines: Like with the previous map, your party's Health is increased by 120 for each Health Shrine you control.

To be continued...

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